-- Connect the function to a specific event or trigger game.ReplicatedStorage.LimitedEditionLaserGunEvent.OnServerEvent:Connect(giveLimitedEditionLaserGun)
Note: This is a general template. Some games may block tools from being inserted.
Security Warning: Never pass the name of the tool from the LocalScript to the RemoteEvent (e.g., FireServer("LaserGun") ). An exploiter can change that text to any item name in your game. Keep the item name hardcoded in the server script instead. Troubleshooting Common Issues
With the executor and script ready, a user would launch the Roblox game they wish to cheat in, open their executor, paste the script, and press a button like "Execute". At that point, one of three things will happen: - FE - Roblox Laser Gun Giver Script-
If any of those sound useful, just let me know, and I’ll write a clear, helpful report on that topic.
On the server side, always validate:
Disclaimer: Some public scripts may be out of date. Ensure your laser functionality utilizes RemoteEvent for proper FilteringEnabled compliance. Developer Forum | Roblox How to create a laser gun - Developer Forum | Roblox -- Connect the function to a specific event or trigger game
A part (button) or a UI element the player interacts with.
To distribute a tool, the tool must exist in a place where the server can access it but players cannot grab it prematurely.
: The safest location for your Master Tool. Local scripts cannot view or copy items from here. An exploiter can change that text to any
-- GUI notification local screenGui = Instance.new("ScreenGui") local textLabel = Instance.new("TextLabel") textLabel.Text = " Laser Gun Given! (FE Mode)" textLabel.Size = UDim2.new(0, 300, 0, 50) textLabel.Position = UDim2.new(0.5, -150, 0.8, 0) textLabel.BackgroundTransparency = 0.5 textLabel.TextScaled = true textLabel.Parent = screenGui screenGui.Parent = player.PlayerGui
wait(3) screenGui:Destroy()