Hands On Projects For The Linux Graphics Subsystem -
is the industry standard for creating modern, attractive graphical user interfaces on embedded systems. You will take your knowledge of framebuffer, DRM, or Wayland and use it to run a full-featured GUI toolkit.
Learn how pixels are painted on the screen without using high-level libraries.
If you are ready to take the next step, consider extending these projects to explore further areas of systems engineering: Hands On Projects For The Linux Graphics Subsystem
The Linux graphics subsystem is a complex and fascinating component of the Linux operating system. It is responsible for rendering graphics on a wide range of devices, from desktop computers to embedded systems. In this paper, we present a series of hands-on projects that allow developers to gain practical experience with the Linux graphics subsystem. These projects cover various aspects of the graphics subsystem, including graphics rendering, kernel-mode graphics drivers, and user-space graphics libraries. By completing these projects, developers can gain a deeper understanding of the Linux graphics subsystem and develop the skills needed to contribute to its development.
Retrieve the resources exposed by the graphics card to find an active connector and an appropriate CRTC (Cathode Ray Tube Controller). is the industry standard for creating modern, attractive
static struct drm_driver drm_driver = .name = "DRM Driver", .desc = "A DRM driver", .create_device = drm_device_create, ;
: Vulkan provides more direct control but requires more boilerplate. The official Khronos Vulkan Tutorial (with Linux gcc examples) teaches core concepts from instance creation to drawing a triangle. For an applied project, follow the "Building a Simple Game Engine" tutorial from the Vulkan Working Group, which guides you through a production‑ready engine with command buffers, descriptor sets, and swapchain management. Several open‑source Vulkan engine examples are also available on GitHub for reference. If you want to integrate your renderer with a custom compositor, the kms-vulkan project provides a complete example of using Vulkan with DRM and KMS. If you are ready to take the next
static struct platform_driver simple_driver = .probe = simple_driver_probe, .remove = simple_driver_exit, .driver = .name = "simple-graphics-driver", .owner = THIS_MODULE, , ;