Cubebrush Art School Term 1 By Marc Brunet -

If you do not use Photoshop, you will have to spend a little extra time translating specific menu names and shortcuts to your software of choice. Is Cubebrush Art School Term 1 Worth It?

You feel like your art "looks wrong" but you can’t figure out why (it’s usually a lack of Term 1 fundamentals). You want to transition from traditional art to digital.

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Using selections, transformations, and color adjustments—skills highly valued in production pipelines for concept art matte painting. 4. Visual Communication 1

In a massive update delivered in , Brunet added the Weekly Study Companion Guide to the program. This addresses the number one complaint of self-taught artists: "I watched the video, but what do I do now?" This guide provides structured checklists, exercises, and a roadmap to ensure that students are not just passively watching videos but actively applying the theory to their sketchbooks or canvases. cubebrush art school term 1 by marc brunet

In short:

Note: Marc does not recommend using a mouse.

Use the Cubebrush forums or Discord channels to post your Term 1 assignments and get critiques from peers.

Cubebrush Art School: Term 1 ├── 1. Digital Art Photoshop Companion ├── 2. Nude Figure Drawing ├── 3. Perspective 1 └── 4. Visual Communication 1 1. Digital Art Photoshop Companion If you do not use Photoshop, you will

A key feature is the optional upgrade, which provides access to weekly live streams where Marc Brunet critiques student work. This "assisted version" offers personalized guidance and is a major selling point for those who thrive on direct feedback.

Term 1 consists of roughly , split into weekly modules, plus downloadable worksheets, 3D models for reference, and PSD files. Here is the week-by-week breakdown.

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Horizon lines, vanishing points, 1-point perspective, and 2-point perspective. You want to transition from traditional art to digital

Week 2 — Perspective & construction

Many beginner artists avoid perspective because it feels too mathematical, but it is vital for creating believable depth. This module demystifies spatial drawing, teaching you how to place objects and characters into a three-dimensional world.

Before diving into the course, it is important to understand the expertise behind it. Marc Brunet is a highly respected veteran of the video game industry with over 10 years of experience. He spent seven years as a Senior Artist at Blizzard Entertainment, working on iconic titles such as Overwatch , Heroes of the Storm , and StarCraft 2 .