: Trees, harvestable bushes, and loose resource items on the ground maintain consistent states. If Player A cuts down a tree, the falling object, item extraction, and object destruction sync instantly for Player B.
: The template is designed primarily for co-op gameplay using client-authoritative logic. In Unity, it often integrates with networking solutions like Mirror or Netick .
: Real-time synchronization of complex statistics including health, hunger, thirst, stamina, oxygen, and armor defenses.
Often requires a base "Survival Template PRO" asset (e.g., version 1.5.3) to function as a multiplayer add-on. multiplayer stp survival template pro v134un hot
Look for or third-party addon integrations.
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: Built on the base STP systems (v1.5.3 or higher required), allowing for scalable features like advanced inventory, crafting, and building. : Trees, harvestable bushes, and loose resource items
: Features pre-configured, network-synchronized gathering mechanics. This includes dynamic object deformation, such as choppable trees and mineable rocks.
The “STP” in our keyword is the most innovative part. Here’s how to implement a lightweight STP for a survival game:
Right-click in your project window and select Create -> STP -> Item Data . In Unity, it often integrates with networking solutions
: It utilizes separate First-Person (FPS) and Third-Person (TPS) animation sets. Clients see a separate character model with its own animations, while the local player sees the FPS view. Template Versions & Support Current Version
If you are a developer looking to use this, is a framework for the Unity Engine . It is designed to handle the heavy lifting of survival game logic so developers can focus on level design and content.
The Pro version includes specialized systems designed to work out of the box with multiplayer replication: