Pes 6 Preset Face List Updated ✭
Keep a “clean” baseline
: Highly recognizable preset from the Valencia era.
Pro Evolution Soccer 6 (PES 6) remains a masterpiece in football gaming history. Released in 2006, its fluid gameplay and deep editing mode keep a dedicated community alive two decades later.
This article covers the 80-90% most used IDs. For the complete list (all 256 slots, including referees and Master League staff): pes 6 preset face list
The PES 6 preset face list is a testament to an era where developers maximized limited polygon counts to create highly recognizable players. Whether you are re-registering classic legends to their rightful clubs or constructing an accurate 2006/2007 nostalgia roster, mastering the preset faces is essential.
: The primary purpose of a preset face list in a game or character editing tool is to provide users with a variety of pre-made facial templates. These can be used to quickly create characters, avatars, or player models without the need for detailed manual adjustments.
: Due to licensing gaps (like the lack of the German Bundesliga), many top-tier players of that era were relegated to generic faces, requiring community patches to fill the "Preset" database. Keep a “clean” baseline : Highly recognizable preset
Check compatibility with your PES 6 patch/EXE
def by_id(self, face_id): return self.face_data.get(str(face_id), None)
Finding the exact player you want in the massive, unindexed menus can be frustrating. This guide provides a comprehensive breakdown of the PES 6 preset face system, how to navigate it, and how to use it for custom player creation. Understanding the PES 6 Face System This article covers the 80-90% most used IDs
According to community resources like Scribd , the preset face list includes over organized by country and club. Some of the most notable preset faces from the game's peak include: Cover Stars: (Inter Milan) and John Terry (Chelsea), both of whom feature high-fidelity preset faces.
Kitserver bypasses the internal file limits of the game's 0_text.afs file, allowing you to map dedicated .bin face and hair files to any player ID. How to install custom facepacks: Download a compatible from community forums. Extract the files into your Kitserver\GDB\faces directory. Open the map.txt file located inside the faces folder.
Add your desired player ID followed by the path to their custom face file.