-- GUI Creation local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextEntry = Instance.new("TextBox") local KickButton = Instance.new("TextButton") local BanButton = Instance.new("TextButton")
If you want to moderate a game, the best path is to build your own community or apply for a moderator position in an existing one!
Advanced trolling methods to remove players from the map. Anti-Ban/Anti-Fling: Protections for your own client. How to Find Working FE Scripts in 2026
If a developer creates a RemoteEvent named BanPlayer and forgets to add a security check (to verify if the sender is actually an admin), anyone can trigger that event.
Years ago, Roblox introduced . This is a security feature that prevents changes made by a player (the client) from replicating to everyone else (the server).
-- Create the player list header local header = Instance.new("TextLabel") header.Name = "Header" header.Text = "Player List" header.Parent = playerList
instead of their name for bans, as names can be changed, but IDs remain permanent. DataStore Integration : For permanent bans, save the player's UserID to a Roblox DataStore PlayerAdded
If the script inside the RemoteEvent looks like this, it is vulnerable:
Roblox's anti-cheat systems continuously scan for unauthorized memory injections and suspicious RemoteEvent spamming. Using these scripts can lead to an immediate ban of your Roblox account.
TextEntry.Parent = Frame TextEntry.Size = UDim2.new(0, 200, 0, 30) TextEntry.Position = UDim2.new(0, 0, 0, 10) TextEntry.PlaceholderText = "Player's Username"
-- Populate player list on startup populatePlayerList()
-- RemoteEvent for admins (Server Script) local kickEvent = Instance.new("RemoteEvent") kickEvent.Name = "KickPlayer" kickEvent.Parent = game.ReplicatedStorage
Uses a clean client-to-server communication loop that bypasses FE limitations safely.
Developers sometimes create a RemoteEvent to kick players (e.g., for an AFK system or a custom admin panel).
While these tools can be powerful, they come with significant risks:
ReasonBox = MainFrame.ReasonInput
-- Connect to RemoteEvents kickPlayerEvent.OnServerEvent:Connect(function(player, playerId, reason) kickPlayer(playerId, reason) end)

