Rtgi 01702 Release Fix -

For many users seeking a "release fix" for their RTGI installation, the advice was clear: find and use version 0.17.0.2, as it was the most stable and efficient release at the time.

: In many online multiplayer games, ReShade disables the depth buffer to prevent cheating.

Despite its visual appeal, RTGI 01702 is a post-processing effect that relies on a game's . Most "fixes" for this version involve restoring access to that data or correcting alignment issues.

If you are running an aging DirectX 9 title, you must utilize a translation proxy like DXVK or DGVoodoo2 to translate the game's API to a modern, supported runtime version. rtgi 01702 release fix

The RTGI agent caches previous releases for rollback purposes. When this cache exceeds size limits or becomes corrupted due to disk I/O errors, the release validation step fails with 01702.

Tells the shader how "thick" objects are to prevent light from bleeding through thin walls. Enabled

The preset attempts to pull depth data from protected game memory, causing an instant crash to desktop (CTD). Step-by-Step Fixes for RTGI 01702 For many users seeking a "release fix" for

In ReShade's shading language (FXShader), error 01702 is a compilation error. It typically means the compiler has encountered a within the shader code.

Extract the fresh files directly into your reshade-shaders directory. Fix 3: Check and Edit Preprocessor Definitions

Open the reshade-shaders folder, then open the Shaders subfolder. Most "fixes" for this version involve restoring access

In-game MSAA (Multi-Sample Anti-Aliasing) completely breaks depth buffer access. Switch your in-game graphics settings to TAA, FXAA, or turn anti-aliasing off entirely, relying instead on ReShade’s built-in SMAA filters.

The fix for has been released. This resolves the real-time GI instability (light flicker/leakage) reported when dynamic objects moved through shadowed areas.

2026-04-09

To fix this, isolate the depth vector using these precise diagnostic modifications: