The reaction from the sim racing community was overwhelmingly positive regarding performance, though not without its transitional pains. Users on mid-range hardware reported immediate gains.
– Build 1110 introduced early access to the online competition system , allowing ranked races, leaderboards, and scheduled events directly from the UI (this was the precursor to the current "Competition" server browser).
With , shadows are now shared across all displays. If you are racing in a multi-view setup (like three monitors) or a VR headset, the GPU performs the shadow calculations once and overlays them across all viewports, resulting in a massive performance gain.
This article dives deep into the exclusive features of rFactor 2 v1110, examining why this specific build was crucial for the simulator's longevity and performance. 1. The Death of DX9: A Pure DX11 Experience rfactor 2 v1110 exclusive
: A redesigned Head-Up Display (HUD) was introduced, specifically optimized for Full HD (1080p)
Before diving into the technical specifications, it’s crucial to understand the environment leading up to this release. For years, rFactor 2 utilized the DirectX 9 API. While the driving physics remained unmatched, the graphics pipeline often struggled on modern multi-core processors and high-end video cards, leading to inconsistent frame rates and micro-stuttering.
A new, redesigned HUD was released and set as the default, specifically optimized for Full HD screens and modern aspect ratios. This included a cleaner, more intuitive interface for better readability during intense racing situations. The reaction from the sim racing community was
┌────────────────────────────────────────────────────────┐ │ rFACTOR 2 BUILD 1110 SUMMARY │ ├───────────────────────────┬────────────────────────────┤ │ Graphics Architecture │ Pure DirectX 11 Only │ │ VR Performance Status │ Enhanced Frame-Rate Limit │ │ Key Interface Component │ Brand-New HUD Redesign │ │ Core Focus Area │ Stutter Removal & Fixes │ └───────────────────────────┴────────────────────────────┘ 1. The DirectX 11 Shift: Retiring the Past
Locking up the brakes created distinct, physically accurate flat spots. The update calculated the exact depth of the shaved rubber. This resulted in speed-dependent force feedback vibrations and reduced braking efficiency until the tire was changed. 3. Graphics Engine and UI Modernization
The move to DX11 allowed for better Multi-Sample Anti-Aliasing, resulting in smoother edges and reduced shimmering. With , shadows are now shared across all displays
While not a direct part of the core update, the debut of the exclusive laser-scanned Sebring International Raceway in July 2018 served as a powerful showcase for the enhanced engine of Build 1110. This track was praised for its unprecedented force feedback fidelity, allowing drivers to feel every minute crack and undulation. Similarly, community discussions highlighted that post-v1110, the only way to access certain custom HUDs and tools was via pre-v1110 game branches, as newer versions became incompatible, showcasing the trade-offs often made for progress.
– A major update to the user interface, replacing the old menu system with a more modern, scalable interface.