Steamapi Writeminidump _hot_
S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, * pvExceptionInfo, uint32 uBuildID ); Use code with caution. Copied to clipboard Description uStructuredExceptionCode The specific OS-level error code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo A pointer to EXCEPTION_POINTERS containing detailed crash information.
The build ID parameter deserves special attention. According to Valve's documentation, it's a custom identifier you can set to track which version of your game generated a particular crash dump. This is distinct from Steam's own build IDs—you can use your internal version number, revision number, or build timestamp.
Show you how to generate and use symbols ( .pdb files) in SteamPipe. Share public link SteamAPI WriteMiniDump
Users can send these small files (often only a few megabytes) to developers, enabling remote debugging of rare issues. Implementing SteamAPI_WriteMiniDump
: A pointer to the EXCEPTION_POINTERS structure containing CPU and stack info. The build ID parameter deserves special attention
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. SteamAPI WriteMiniDump
The inclusion of the uBuildID is the most significant feature of this API. In a typical custom crash handler, the developer must maintain a database mapping executable versions to symbol stores. Show you how to generate and use symbols (
Once error reporting is implemented, crash data becomes visible in the Steamworks Partner backend. Navigate to the Error Reports page ( https://partner.steamgames.com/errors ) to view details for each crash, including frequency, stack traces, and any comments you embedded.
Do you need assistance setting up a system for a specific operating system? Share public link
is a critical function within the Steamworks SDK designed to help developers capture and upload diagnostic crash reports (minidumps) directly to the Steam backend. By integrating this function, developers can automatically collect the call stack, register values, and exception codes from players' machines when a game crashes, facilitating faster bug identification and resolution. Core Functionality and Mechanism