Leo backed away. "Aris. What do we do?"
If you are a 3D modeler aiming to create a card that passes the validation phase, your asset must comply with strict parameters. The engine enforces tight technical performance envelopes to protect player framerates. Technical Parameter Maximum Limit Purpose / Impact 65,536 Triangles Prevents rendering lag in VR Bone Count Dictates the limit for custom physics rigs Vertex Weights 4 Weights per Vertex Controls accurate skin deformation Material Limits 3 Total (1 Skin, 2 Pupil) Ensures shader compatibility with AI eyes File Format Uncompressed .png Standard container for steganographic data Troubleshooting Unverified or Broken Cards
🌟 Always prioritize stability over aesthetics. A beautiful character that crashes your game is useless compared to a well-optimized "verified" card that offers hours of seamless interaction. To help you get started, Provide a troubleshooting guide for cards that won't load?
Have you had an experience with unverified character cards? Share your story in the comments below. For a full list of officially verified cards, visit the Viva Project’s Verification Hub at the link in our bio. viva project character cards verified
: Use the character customizer at the bedroom mirror to load your new model. 3. Creating and Verifying Your Own Cards
Drop your downloaded character card here.
: Boot up the game in desktop or VR mode. Navigate to the character spawning menu, where your newly added verified character should now appear as a selectable option. Troubleshooting Common Issues Leo backed away
Split strictly into one skin material and two specific pupil textures.
Even though the original creator discontinued VIVA in 2022, a dedicated group known as has taken up the mantle to continue development as a free and open-source project. For collectors, this is vital information.
Would you like these exported as JSON, Notion-ready table markdown, or printable card text? The engine enforces tight technical performance envelopes to
The development of OpenViva is an ongoing community effort. The team's goal is to continually polish the game, replacing any third-party paid assets with free, open-source alternatives. As the project evolves, the process for verifying and cataloging cards is also likely to become more robust, potentially incorporating a more formal system directly on the project's website.
Before diving into the details of the card system, it's important to understand the platform itself. OpenViva is the community-led, open-source continuation of the original Viva Project. It is a game that lets you interact with your own AI anime character in a dynamic virtual space, utilizing complex behaviors, inverse kinematics, and hundreds of pre-built animations for a lifelike interaction. The AI simulation is designed to respond dynamically to how you treat it, making each virtual companion feel unique.
How does a character card earn the "verified" status? The Viva Project employs a multi-stage verification protocol:
Once a creator is satisfied with their character, they must submit it for verification to join the "Verified" library: