List: Vray All Versions

Seamlessly integrates precise rendering into industrial design workflows.

| Version | Release Year | Key Features | |---------|--------------|----------------| | 1.0 | 2002 | First commercial release for 3ds Max 5. Basic raytracing, GI, light cache, photon mapping. | | 1.1 | 2003 | QMC sampling, improved antialiasing, V-Ray Light material. | | 1.09 | 2004 | IR map improvements, V-Ray Displacement, HDRI support. | | 1.45 | 2005 | VRayProxy, VRaySphereFade, better DR (Distributed Rendering). | | 1.47 | 2006 | First stable build for Maya. | | 1.5 | 2008 | Major release: VRayPhysicalCamera, VRaySun/Sky, True HDRI, Light Cache improvements. |

V-Ray is the industry-standard 3D rendering engine developed by Chaos (formerly Chaos Group). Since its launch in 2002, it has transformed architecture, visual effects, and design industries. This article provides a comprehensive timeline of every major V-Ray release, tracking its evolution from a basic ray tracer to an AI-accelerated rendering powerhouse. 1. The Early Years: V-Ray 1.x (2002–2008) vray all versions list

and a significantly faster ray-tracing core that streamlined production for large-scale studios. : A foundational era that popularized (Real-Time) for interactive GPU-based previews. V-Ray 1.5 & Older

Navigating the timeline of all V-Ray versions provides critical context for updating legacy projects, understanding feature deprecation, and managing production workflows today. Currently, Chaos officially supports and V-Ray 6 across major 3D platforms, while offering legacy access and active archival documentation for earlier milestones. understanding feature deprecation

Built to translate native Revit materials and camera views into photo-real renders seamlessly. Pipeline Engineers, Render Farms

The initial public release for Autodesk 3ds Max. It introduced efficient ray-tracing algorithms that significantly cut down render times compared to native tools. and managing production workflows today.

The 2.x era focused on speed, optimization, and the integration of GPU technology to compete with emerging real-time renderers.

Introduced V-Ray Enmesh (repeating 3D geometry over surfaces like fabric) and Chaos Scatter for foliage and landscaping.