Xcom 2 Long War Guide Jun 2026

: Each region has a "Liberation" chain of missions. Completing these removes ADVENT entirely from the region, providing a massive boost to your monthly supplies and a safe place to build. 2. Tactical Combat: From Alpha Strike to Control

The biggest shock for vanilla players transitioning to Long War is the Resistance Haven system. You no longer automatically discover missions; your rebels must actively look for them. Rebel Jobs Explained

Needed for advanced grenades, ammo types, and SPARK units.

If a Chosen controls a territory, they will passively sabotage your infiltration timers in that region. Balance your roster so you can fight them off without abandoning your ongoing Guerilla Ops. xcom 2 long war guide

: Large squads take longer to infiltrate. If you go in under-infiltrated, enemy counts skyrocket; over-infiltrating (up to 200%) can further reduce enemy numbers and delay reinforcements. Equipment Matters : Giving soldiers

: The final step is a massive assault on the Regional HQ. Success "liberates" the region, significantly increasing resource gains and halting ADVENT activity there. 5. Recommended Build Order (Early Game) To keep pace with the Avatar Project and enemy scaling: Guerrilla Training School (GTS) : To train rookies into specific classes immediately. Resistance Ring (LWOTC only)

Here are some overarching strategies broken down by campaign phase. : Each region has a "Liberation" chain of missions

Success in LWotC is determined in the Geoscape before the first shot is fired. Your Havens are your primary source of intelligence, recruits, and supplies.

First and foremost, the scale has changed. You're not leading a small, elite squad; you're commanding a sprawling resistance network. Your campaign will last far longer, typically running across 200-300 hours of gameplay . You will need a massive roster of soldiers, as missions now require you to field multiple squads simultaneously.

Unlocks Laser Lances and other advanced Laser tech. Tactical Combat: From Alpha Strike to Control The

LWOTC splits your forces into eight distinct base classes, plus Spark units and Faction heroes. You need a mix of these classes across your various squads.

This opener establishes a sustainable mission loop, secures early research, and sets you up for strategic expansion.

There are two popular early-game strategies:

Gives your soldiers a crucial second item slot and enough health to survive a single high-tier plasma shot. Facility Build Order

"Winning the Long War requires a cold heart," the Commander said, turning back to the screen. "Sometimes, you have to let a country fall to save the rest. Sometimes, you have to abort a mission, extract your men, and live to fight another day. A failed mission where everyone escapes is better than a 'heroic' last stand where your A-Team is wiped out.