You must have Kitserver installed, as the GDB (Game Data Base) folder resides within the Kitserver directory. Quick Tutorial: Managing Faces
This is actually a , not a bug. It prevents you from accidentally overwriting one player’s face with another’s. Use the tool’s duplicate renaming function to create unique filenames automatically.
: View selected bin files before linking them to a player. How to Download PES 2013 GDB Face Manager 1.0
If you are currently rebuilding your PES 2013 setup, let me know what you are using, or if you need help finding player ID lists to speed up your face installations! Share public link Download Pes 2013 Gdb Face Manager 1.0
Click on the player's name. In the face and hair assignment fields, browse and select the corresponding .bin files you just added. Step 4: Save Changes
Automatically organizes your map.txt file, which is crucial for linking the correct face files to the right player IDs.
: Run the program (often found in the launcher/programs/manager folder of popular patches like ProFootball). You must have Kitserver installed, as the GDB
Check if the textures and 3D models are correctly mapped to prevent in-game crashes or "gray-faced" glitches.
Below is a comprehensive guide to understanding, downloading, installing, and using this utility to organize your player appearances. What is PES 2013 GDB Face Manager 1.0?
The is a highly efficient utility designed to streamline the management of player faces within the Gameplay Tool GDB system. This guide covers everything you need to know about downloading, installing, and using this tool to optimize your PES 2013 patching workflow. What is PES 2013 GDB Face Manager 1.0? Use the tool’s duplicate renaming function to create
: Extremely lightweight, portable (no installation usually required), and simplifies the most tedious part of face modding.
Ensure you have installed in your PES 2013 root directory. Most patches (like PESEdit) come with this pre-installed. 2. Installation
Pro Evolution Soccer 2013 remains a legendary title in football gaming history. Its fluid gameplay engine and deep modding support keep a dedicated community active more than a decade after its release. For players who use the Gameplay Tool and GDB (Game Data Base) systems to overhaul their game, managing individual player appearances can quickly become overwhelming.
The Game Data Base system organizes all custom external assets for the game. It functions within the Gameplay tool or Kitserver framework. : Stores custom 3D player face models. Hair Folder : Contains matching hair textures and models. Map.txt File : Links player IDs to specific asset files.